Napoleonic Rules

Home Up Napoleonic Rules Doubles Rules

 

The players should bring a pair of armies which are historical opponents these armies should be selected from the army lists in the rules. The players will have 3 hours in which to fight the game, this will be counted from the start of the Game set-up.

Game Set-up.

This phase of the game must not exceed 30 minutes.

The player with the lowest points in the Swiss chess system may select which pair of armies will be used in the game, the second player may choose which army they wish to use, the number and type of terrain peaces will be determined by the umpire.

First decide which side has the initiative. For this both Generals roll an initiative die, if both sides roll the same number then the battle becomes a set-piece rather than an encounter battle, then repeat until one side wins. The Player winning the initiative may if Prussian system trained choose to make the battle a set piece battle rather than an encounter game. The player losing the initiative may position the terrain on the table as he wishes using the terrain generation tables, the player with the initiative will decide which side of the table he wishes to start from. The terrain effect of hills should be calculated at this point, if the result is broken ground, do not roll on the broken ground table until a unit reaches the hill.

Any Regular C in C may choose to allocate troops directly under his command to other Officers or Leaders in the army, he may also choose to take troops from an officer and put them under his command or that of an army staff officer, otherwise command structures cannot be changed.

In an encounter game the player without the initiative will deploy up to 9” from their table edge, and the player with the initiative will move first and will measure his move from the table edge. Orders and terrain objectives must be written before the players deploy their movement bases at the beginning of the game.

In a set peace battle both sides can deploy 12” onto the table and both sides deploy their movement bases on the table prior to writing orders and terrain objectives. Neither side may be deployed in column of march.

Players may then allocate up to 50 points to terrain objectives on the table, these may be Hills, Built up Areas, Fords or Bridges. Each army list will note its initiative level.

Objective Points

Army Initiative level.

High Average  Low
Lost Line of supply  -15 -25 -50
Objective on own side of table 15 25 35
Objective on opponents side of table 50 50 50
Terrain Straddling the half way line always counts as on the players side of the table.

END OF GAME

At the end of the game each player calculates the percentage of his army remaining, adds to this the points for any nominated terrain objectives they have taken and deducts the points for any nominated terrain objectives lost. To occupy an enemy’s line of communication then a unit must be occupying part of the road within 6 inches of the base line. The winner is the side with the most points.

To count as holding an objective it must be occupied by friendly troops with no enemy troops also on the terrain. Shaken troops or artillery cannot count as holding or disputing terrain if opposition steady enemy cavalry or infantry are also on the terrain.

If both players have steady troops on the objective then the point are allocated as follows, add the total strength points (steady troops only) and consult the table.
<= 2:1                Objective counts as contested no points lost/gained.
>2:1- 4:1           Player with most troops gets half the points allocated, no effect to the other player.
>4:1                   Player with the most troops gains all the objective, no effect to the other player.
If a player has no troops on their objective and the enemy has then the points allocated will be deducted from their final score.

An objective can also count as held if friendly troops have passed over it and there are no enemy troops within one move of the objective. (Shaken units and artillery may not count as a threat to an objective unless they occupy it). Otherwise it counts as disputed and no player gains or looses objective points.

The Swiss chess scoring system will be as follows in all competitions except for the Nationals.

Points Difference Winner    Looser
00 5 5
01-15 6 4
16-35 7 3
36-60 8 2
61-90 9 1
90- 10 0

The scoring system for the Nationals has been changed to be marked out of 32 rather than 10 in order to add the POW players to the Fantasy League.

Points Difference

Winner

Loser

0 16 16
01-04 17 15
05-10 18 14
11-16 19 13
17 - 20 20 12
21 - 25 21 11
26 - 30 22 10
31 - 35 23 9
36 - 40 24 8
41 - 48 25 7
49 - 56 26 6
57 - 64 27 5
65 - 72 28 4
73 - 80 29 3
81 - 87 30 2
88 - 94 31 1
95+ 32 0

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