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The players should bring a pair of armies which are
historical opponents these armies should be selected from the army lists in the rules. The
players will have 3 hours in which to fight the game, this will be counted from the start
of the Game set-up. Game Set-up. This phase of the game must not exceed 30 minutes. The player with the lowest points in the Swiss
chess system may select which pair of armies will be used in the game, the second player
may choose which army they wish to use, the number and type of terrain peaces will be
determined by the umpire. First decide which side has the initiative. For
this both Generals roll an initiative die, if both sides roll the same number then the
battle becomes a set-piece rather than an encounter battle, then repeat until one side
wins. The Player winning the initiative may if Prussian system trained choose to make the
battle a set piece battle rather than an encounter game. The player losing the initiative
may position the terrain on the table as he wishes using the terrain generation
tables, the player with the initiative will decide which side of the table he wishes to start
from. The terrain effect of hills should be calculated at this point, if the result is
broken ground, do not roll on the broken ground table until a unit reaches the hill. Any Regular C in C may choose to allocate troops
directly under his command to other Officers or Leaders in the army, he may also choose to
take troops from an officer and put them under his command or that of an army staff
officer, otherwise command structures cannot be changed. In an encounter game the player without the
initiative will deploy up to 9 from their table edge, and the player with the
initiative will move first and will measure his move from the table edge. Orders and
terrain objectives must be written before the players deploy their movement bases at the
beginning of the game. In a set peace battle both sides can deploy
12 onto the table and both sides deploy their movement bases on the table prior to
writing orders and terrain objectives. Neither side may be deployed in column of march. Players may then allocate up to 50 points to terrain objectives on the table, these may be Hills, Built up Areas, Fords or Bridges. Each army list will note its initiative level.
END OF GAME At the end of the game each
player calculates the percentage of his army remaining, adds to this the points for any
nominated terrain objectives they have taken and deducts the points for any nominated
terrain objectives lost. To occupy an enemys line of communication then a unit must
be occupying part of the road within 6 inches of the base line. The winner is the side
with the most points. To count as holding an objective
it must be occupied by friendly troops with no enemy troops also on the terrain. Shaken
troops or artillery cannot count as holding or disputing terrain if opposition steady
enemy cavalry or infantry are also on the terrain. If both players have steady
troops on the objective then the point are allocated as follows, add the total strength
points (steady troops only) and consult the table. An objective can also count as
held if friendly troops have passed over it and there are no enemy troops within one move
of the objective. (Shaken units and artillery may not count as a threat to an objective
unless they occupy it). Otherwise it counts as disputed and no player gains or looses
objective points. The Swiss chess scoring system will be as follows
in all competitions except for the Nationals.
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Contact me by clicking here Richard Holling |