Republican List

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Republican

C in C - Average

Officer 1 - Average

Officer 2 - Average

Officer 3 - Average

1

Regulars

MLR

1

2

3

4*

5

6

7

8

9

10

11

12

13

14

2

Regulars

MLR

1

2

3

4*

5

6

7

8

9

10

11

12

13

14

3

Regulars

MLR

1

2

3

4*

5

6

7

8

9

10

11

12

13

14

4

Regulars

MLR

1

2

3

4*

5

6

7

8

9

10

11

12

13

14

5

National Guard

MLR

1

2

3

4*

5

6

7

8

9

10

11

12

13

14

6

National Guard

MLR

1

2

3

4*

5

6

7

8

9

10

11

12

13

14

7

National Guard

SB

1

2

3

4*

5

6

7

8

9

10

11

12

13

14

8

National Guard

SB

1

2

3

4*

5

6

7

8

9

10

11

12

13

14

9

National Guard

SB

1

2

3

4*

5

6

7

8

9

10

11

12

13

14

10

National Guard

SB

1

2

3

4*

5

6

7

8

9

10

11

12

13

14

11

National Guard

SB

1

2

3

4*

5

6

7

8

9

10

11

12

13

14

12

National Guard

SB

1

2

3

4*

5

6

7

8

9

10

11

12

13

14

13

National Guard

SB

1

2

3

4*

5

6

7

8

9

10

11

12

13

14

14

National Guard

SB

1

2

3

4*

5

6

7

8

9

10

11

12

13

14

15

National Guard

SB

1

2

3

4*

5

6

7

8

9

10

11

12

13

14

16

National Guard

SB

1

2

3

4*

5

6

7

8

9

10

11

12

13

14

17

Lancers

La/MW

1

2

3

4*

5

6

7

8

9

10

18

Lancers

La/MW

1

2

3

4*

5

6

7

8

9

10

19

Line Cavalry

BLC

1

2

3

4*

5

6

7

8

9

10

20

Medium Battery

SB

1

2

3

4*

5

6

7

8

9

10

21

Medium Battery

SB

1

2

3

4*

5

6

7

8

9

10

Leader 1 - Poor

22

Guerilla Foot

IML

1

2*

3

4

5

6

7

8

23

Guerilla Foot

IML

1

2*

3

4

5

6

7

8

24

Guerilla Foot

IML

1

2*

3

4

5

6

7

8

25

Guerilla Horse

La*

1

2

3

4*

5

6

7

8

9

10

26

Guerilla Horse

La*

1

2

3

4*

5

6

7

8

9

10

27

Guerilla Horse

La*

1

2

3

4*

5

6

7

8

9

10

Regular Infantry are Steadfast

All Guerillas are Irregular

Guerilla Foot count Rocky Hills and Broken Ground as home terrain

Guerilla Horse get column shifts for Lance, but otherwise count as Irregular Horse with MW

Both sides may divide up their troops between officers as they see fit, with the exception that Guerillas can only be commanded by their own leader, and he cannot command other troops.

The Imperial forces have three supply wagons

The Imperial force has no movement bases. The Republicans dice for movement bases as normal.

Wagons

Each wagon can only be controlled by one side or the other at any given time, but may be moved by any officer on that side. A unit may capture a wagon during the initiative phase by being adjacent to it with no enemy unit adjacent to it, and expending a strength point to provide drivers. A wagon cannot have more than one strength point, and may not be moved by either side unless it has a strength point assigned to it. The side that provided the strength point is assumed to control it.

Victory

The game ends after 15 turns or if the Imperial column is wiped out, at which point all wagons are assumed to be Republican controlled.

The Republicans must capture as many wagons as they can with as little loss as possible. They score points as follows:

Each wagon captured and secured (preferably moved off-table) 8 pts

Each Republican unit lost -2 pt

Each Imperial unit lost 1 pt

If they have scored more than 10 points then they can be considered to have won, more than 20 points is a major success. If they score 10 or less points then the action is a draw and if their score is negative then thay have suffered a defeat. A score of -10 or less can be considered an embarrassing defeat.

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